Path of Exile · Economy
Boss profitability
Compare entry costs, expected returns, and profit per hour. Expand a boss to edit its assumptions.
Community estimates. Drop samples span several recent patches. Clear times are editable farming baselines and include encounter overhead. Drops without a current poe.ninja quote are omitted from the table, so every displayed drop has a price.
| Boss / entry | Entry / run | Expected loot / run | Modeled profit / run | Profit / hour | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | 0 c | — | —3:00 / run | ||||||||
Total: — PoE Wiki · 3.26–3.28 samples ↗10 drops omitted because poe.ninja has no current quote. Every row below has a live price.
All editable prices are in chaos. Blank fields use the displayed source value. Value share uses the modeled loot subtotal. Edits last for this visit and reset when switching leagues. | |||||||||||
| — | 0 c | — | —0:30 / run | ||||||||
| — | 0 c | — | —0:30 / run | ||||||||
| — | 0 c | — | —5:00 / run | ||||||||
| — | 0 c | — | —3:00 / run | ||||||||
| — | 0 c | — | —2:50 / run | ||||||||
| — | 0 c | — | —3:00 / run | ||||||||
| — | 0 c | — | —0:40 / run | ||||||||
| — | 0 c | — | —0:40 / run | ||||||||
| — | 0 c | — | —2:50 / run | ||||||||
| — | 0 c | — | —2:30 / run | ||||||||
| — | 0 c | — | —0:30 / run | ||||||||
| — | 0 c | — | —0:30 / run | ||||||||
| — | 0 c | — | —5:00 / run | ||||||||
| — | 0 c | — | —3:00 / run | ||||||||
| — | 0 c | — | —2:50 / run | ||||||||
| — | 0 c | — | —3:00 / run | ||||||||
| — | 0 c | — | —2:40 / run | ||||||||
| — | 0 c | — | —0:40 / run | ||||||||
| — | 0 c | — | —0:40 / run | ||||||||
| — | 0 c | — | —2:50 / run | ||||||||
| — | 0 c | — | —5:30 / run | ||||||||
| — | 0 c | — | —5:00 / run | ||||||||
| — | 0 c | — | —0:45 / run | ||||||||
| — | 0 c | — | —0:20 / run | ||||||||
| — | 0 c | — | —0:50 / run | ||||||||
| — | 0 c | — | —1:00 / run | ||||||||
| — | 0 c | — | —1:50 / run | ||||||||
| — | 0 c | — | —0:20 / run | ||||||||
| — | 0 c | — | —1:50 / run | ||||||||
| 0 c | 0 c | 0 c | 0 c1:00 / run | ||||||||
| 0 c | 0 c | 0 c | 0 c1:15 / run | ||||||||
| 0 c | 0 c | 0 c | 0 c1:30 / run | ||||||||
How the calculation works & data limitations
Expected item value per run = drop chance × quantity per drop × sale price × success rate. Expected profit = total expected item value − entry cost. Entry fragments are spent on every attempt, including failures. ROI = profit ÷ entry cost. Individual drops contribute revenue; entry cost is subtracted once per run.
Different rewards can drop together, so the full table does not need to add up to 100%. These are long-run expectations, not guaranteed returns. Quantity-dependent rewards and random item rolls need your own assumptions. There is no sale fee or time cost in this model.
Prices are estimates from poe.ninja, not guaranteed sale offers. Ordinary equipment uses uncorrupted, non-5/6-linked baseline prices. Variable items use unidentified quotes when available. Identified drops use the arithmetic mean of available variant prices. An aggregate-only quote is labelled “Generic estimate”, not a verified unidentified price or variant average. Encounter-specific variants require a matching quote. Drop rates are community estimates linked per boss and may have changed since their source patch. Random rare items, general world drops, and reward pools without verified rates are not fully modeled.
This tool is not affiliated with or endorsed by Grinding Gear Games.